hoi4 change leader command

If you spot a mistake then you are welcome to fix it. Uses a special interface displaying the current unit leader portrait. ideology = Ideology type of the character. Sets the legitimacy of governments in exile. Shows the name of the specified character as a tooltip. Switches the specified character to the specified country. Grants the specified technology to the current scope. decision = The decision to activate. This is done with instance = { }. damage = The percentage of damage done to units. fallback = Defaults to no, if yes each option will try to fallback to the next available one. trait = The trait to add. force_allow_recruiting = Whether to allow or disallow recruiting. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. Adds the specified amount of hours of supply to troops led by the current unit leader. Several other commands previously mentioned, such as event, are useful in modding too. Turns off fog of war, only within a province if specified. amount = / The amount to add.target = / Which country receives the equipment. r/hoi4modding guy here. If used on a state that normally can't start resistance, use alongside with. Grants a research bonus to the current scope with the specified parameters. Shortened variant exists if the event's ID is used instead of arguments. bonus = The bonus to research speed. Tag aliases are defined in. Optional. Questions, Paradox Adds coordination skill to the current navy leader. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. Executes contained effects on a random country that meets the limit and is not the same country as the one this is contained in. traits = { }The traits the leader spawns with. Grants the current scope a wargoal against the specified country. last_election = When the last election was. Optional. The chance here is on the scale from 0 to 100. The song must be defined in a music station in order to work. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. navy = Will damage the navy units. Executes contained effects on every army leader that meets the limit and is recruited by the country this is contained in. Alongside that, the game allows the creation of custom console commands, which are scripted effects. Executes contained effects on every state that meets the limit. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. The character cannot be re-recruited after retiring. Optional. desc = The localisation used as the rule's description. 6. Adds the specified amount of assignable trait slots to the current unit leader. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. NOTE: Some of these scopes may have no countries/states that match the criteria. - The situation is the Christian path is democratic. add_manpower = var:my_var This is noted by in an effect's parameters. This page includes help on how to use the command, argument explanation and examples. base_bonus = The backup bonus if no tech is available. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). value = <0-1>How much collaboration to add. The health of buildings is determined by the. For shared buildings level determines the amount, whereas for the others it is the actual level. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. It may not display this or other websites correctly. It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. ideology = Ideology type of the character. Extends the duration of the timed idea by the specified amount. Privacy Policy. gfx = The sprite to change the GFX to. Removes the specified building in the current state. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. disband = If true, will refund equipment and manpower. target = The country to steal from. ideology = Ideology type of the character. -debug must be enabled in in launch options. This item will only be visible to you, admins, and anyone marked as a creator. Optional, defaults to being the same as size. Optional. modifier = The static modifier to apply. I tried using the command from the wiki, but it didn't work. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. You must log in or register to reply here. Adds the specified amount of army experience to the current scope. The list of effects may be outdated. relation = The relation to change.active = Whether the relation is started or broken. days = / The number of days to remove from the mission. Simplest possible definitions of portraits are defined using spriteType definitions within a larger spriteTypes = { } block as such: The name of the spriteType has limitations: it must begin with GFX_ and be made up of one word total with no whitespaces. UPDATE: Cheat does not work with the >1.10 version of the game. Interactive corporate website. Optional. election_frequency = How often in months an election occurs. target = The target country. Adds a random trait from the list to the character. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. Removes a province modifier to the specified provinces in this state. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). Removes the current scope from the specified technology sharing group. instant = Whether to instantly give a tech instead of a bonus or not. Starts construction in the current state for the specified building. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Changes the country that the player controls. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. Can teleport units where ever you tell them to go, Allows to use all diplomatic actions for no matter the rules. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. This command, as you might have guessed, causes you to . All rights reserved. Optional. portrait_tag_override = If selecting a random portrait, create one that is from the specified country rather than the current country. If set to "auto", will pick automatically. This is a community maintained wiki. Retires and removes the country leader as head of their party for the current scope. Defaults to 1. Executes contained effects on a random country that meets the limit and borders the country this is contained in. Removes the specified mission for the current scope. Grants the specified country a license to produce the specified equipment from the current scope. Adds experience to the current unit leader, promoting to the next skill level if applicable. The news event uses a different interface to the country event. Please note that many of these commands come in and out with each DLC making some of them not work. This command, as you might have guessed, causes you to resign from your current position. Playing as Germany and have successfully defeated France and the UK. Optional, assigns one automatically if omitted. OR: (Can declare war without justification), This is likely the most effective way of wanting to start a war. Optional. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). }, static_modifiers = { mod_modifier_1 mod_modifier_2 } 0 is the oldest, 1 is the second-oldest, etc. Changes the controller of the specified province to the current scope. Can also be used in division scope. Disables resistance for the scoped state when the occupier is the specified country. = Rule's new value. Optional. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. Changes the appearance of one of the sides within the balance of power. Adds the specified amount of political power to the current scope. A faction leader in HOI4 is the leader of a faction. Last one, IF I make a new country, how to make a it look like it continue from the earlier country? (Optional turn back on binarization in settings.txt). days = / The number of days to add to the mission. This item will only be visible in searches to you, your friends, and admins. However you might be able to do so with console commands. Syntax Optional, defaults to false. variant_name = The equipment variant to add. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. The defense skill of the leader. Leaving it out completely or setting to -1 will make the character not have one. Releases the specified non-existent country as a free nation within the current country's owned states. Sets the specified character to also act as a field marshal. Use modify_character_flag instead. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Can add multiple. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Optional. Displays a special tooltip for the specified decision category in the effect tooltip. Privacy Policy. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Interactive corporate website. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. Use event_target: to access the scope. Optional. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Starts a civil war for the current scope with the specified parameters. Effects are carried out once when triggered by the rules around it. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. Each file in there contains localisation keys with values that actually appear in-game assigned to them. prefer_name = Name of ship in origin navy that will preferably be transferred to target navy. If the start date is after this amount, they cannot be used, even if recruited. The same does not apply to research_bonus = { } and rule = { }, however. Optional.cannot_retreat_while_defending = The bonus to grant. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. logistics_skill = The logistics skill of the leader. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. Make sure to save the file with ANSI encoding format. If an intel argument is left out, 0 is assumed. Locks all division templates for the current scope. Preferable to use every_army_leader unless necessary to use global_every_army_leader. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. level = / The maximum level to add. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. The effects here must be used within a state scope. Similar to swap_ideas. ideology = The ideology type of the character. Print out all console commands to game.log file. model = Model that will be used by the equipment on the world map. Starts a border war for the specified attacker and defender. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] This counts as the operative dying and will trigger the corresponding. Changes the specified province's name to the specified name. all_provinces = yes After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. days = / Fires the event in the specified number of days. No tooltip is generated. Optional. I just need a way to change the faction leader. Defaults to true. "all" will remove all wargoals. Makes this specified trait show up in the combat menu among other bonuses. Adjusts the popularity for the specified party in the current scope. Decides which advisor slot gets used by the. The participating countries are the owners of the specified states. Randomizes the weather with the specified seed. Defaults to true if unset. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. static_modifiers = { mod_modifier_1 mod_modifier_2 } Does not support. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Defines the effects that would be executed on the unit leader when the trait is removed. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. Optional.war_support_reduction_on_damage = The bonus to grant. Tooltip shown in research tabs, optional. Makes the current country's researched technologies be copied from the specified country. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. These would apply modifiers on the country if the advisor is recruited, as well as adding a subtext and an icon in the bottom right of the advisor's picture. Technologies are defined in. Adds a province modifier to the specified provinces in this state. Optional, defaults to false. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. If the character is not recruited, they will never appear. id = The id given to the unit if created via the create_unit effect. Those save files should look the same. Changes the character's name to the specified localisation key's value. Valve Corporation. Optional.hours = / Fires the event in the specified number of hours. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. JavaScript is disabled. Start game, load savegame and save as new file, exit game. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Removes every unit leader role from the character. These effects can only be used within history files, failing when used outside. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. traits = { }The traits the leader spawns with. Checked in the scope of the unit leader. The popularities must add up to 100, otherwise the command will have no effect. my 2 questions are thus: Optional. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. priority = The priority the template receives in receiving supplies. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. Does not start resistance by itself, only removes the checks forcefully disabling it. uses = How many times the bonus can be used. freedom_level = The new freedom level value. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Makes the current scope the owner of the specified state. An option with the weight of 20 is twice as likely to be picked as the option with the chance of 10, for instance. However, operatives are not considered characters and are still created with the create_operative_leader effect. Interactive corporate website. Adds defense skill to the current unit leader. Creates and adds the specified division template to the current scope. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. state = The state where the resource rights are located. Maybe even more than some people who have the game. Plays the specified sound once only for the current country. Sets the number of victory point in a province. #2. Advisor portraits can be defined in any of the 3 categories, as long as it is a small portrait, while large portraits are specific to the category. Adds the specified amount of manpower to the current scope. Characters not assigned a valid portrait will show up as having no portrait or a default silhouette during the country selection process, only receiving a generic portrait after the game's start. activate = Will activate the advisor (add them directly when the command is run to the countries government). Removes all ideas for the current scope that use the specified trait. Adds a dynamic modifier to the specified scope (the default scope is ROOT). Makes the specified country a subject of the current scope. Sets the specified amount of political power for the current scope. Turns the current operative against their own country, transferring them to the specified country. Enables an ability that can be used by the unit leader in combat. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. limit = { }Will only delete units if the triggers within are met for the country that owns the units. Adds the specified brigades to first available slots of specified columns to the template (if possible). Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. If it is 1, it will return "artillery_equipment". (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). Has a unique ideology icon. Columns go left-to-right starting with 0. Multiple parents can be specified by defining. Sets the new name for the target character. You are using an out of date browser. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: Switches to play no country at all, and no longer shows messages or pauses the game. Used in the province scope.limit_to_border = Affect border provinces. If the character has multiple country leader roles, specifying the ideology type is mandatory. Removes a country leader role from a character. If they reject the demand, we gain a wargoal against them. The effects here must be used within a scope that's specified within the notes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. ratio = <0-1>How much decryption ratio to add. amount = / The amount to add. days = / The number of days to add the idea for. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. If set to 0, will be unset. Triggers that must be met in order for assigning the trait to be possible. Makes the current scope use the specified cosmetic tag, changing name and flag. Instead. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. Adds planning skill to the current unit leader. region = Strategic region where to damage units. Optional, defaults to false. name = The name of the operative. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. Moves the camera position over the specified province. ideology = The sub-ideology of the country leader role to which the trait is added. Optional, only can be defined for ships. You can not store "infantry_equipment_2" in a variable and use it here. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. slot = Slot of the character. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. start_state = The texturefile itself must be located within the specified folder and have the specified name. id = 1234 Set country's current fuel ratio relative to its capacity. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Questions, Paradox Changes the current state's name to the specified name. Sets the current stability value for the current scope. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. There should be a button right next to it called "dismantle faction" or somethling like that. OR The effects here must be used within a division scope. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. Executes contained effects on a random division that meets the limit and is located within the current state. modifier = The opinion modifier to remove. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. Creates a field marshal for the current scope with the specified attributes. Leaving it out completely or setting to -1 will make the character not have one. Transfers the current scope navy to the specified country. These can only be used with characters of the unit leader type. is_locked = Whether the division is locked to modification and deletion. Kills the country leader of the designated ideology for the current scope. airforce_intel = How much airforce intel to add. Sets the current country as the faction spymaster. Makes the specified trait mutually exclusive with the other trait, making it impossible to pick if that one was selected and drawing the arrows in the menu. Executes contained effects on a random country that meets the limit. The province scope is used for provincal level buildings. Used after. Resets any changes to the current state's name. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Adjusts the number of research slots the current scope has. elections_allowed = Whether elections are allowed. Executes contained effects on every army leader that meets the limit. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt.

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